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How Coordinates Are Selected

The continent measures 500 by 500 lands, and some of these lands will be owned by players.

Land coordinates are randomly selected at the moment the land is minted. However, if they were determined completely randomly across the entire continent, the distance between lands could be quite large. This would make the gaming experience less interesting, especially in the early stages of the game.

The principles

After a series of experiments and lengthy deliberations, we've established the following approach for selecting land coordinates:

Land coordinates are randomly generated to fall within a circle centered at (250, 250) on the map.

Radiuses and differences

For the first thousand lands, the radius of this circle will be 30 cells. This means the maximum distance between two lands will be 60 cells. While this is considerable in terms of travel time, it's still small relative to the continent's size.

Considering that a circle with a radius of 30 cells contains just under 3,000 cells, the density of inhabited lands for the first thousand will be quite high—approximately every third cell will be occupied.

As the number of lands grows beyond 1,000, the radius will increase with each additional thousand lands.

To illustrate the changes in radius: for the first thousand lands, it will be 30 cells; for the second thousand—60 cells; then 85, 100, and so on.

With a radius of 60 cells, the number of possible cells exceeds 11,000, significantly increasing the distances between lands. In this scenario, only about every seventh cell will be inhabited. For the third thousand lands, with a radius of 85 cells, the density decreases further, and only about every twelfth cell will be occupied.

Conclusion

Despite the decreasing settlement density, the entire continent map is accessible to players. Starting from the second era, you can undertake missions even in its most remote corners. Who knows, perhaps there's much to discover on the periphery? Who knows...