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· 3 min read
Sergii

War of Continents is not just a game — it is a living world woven from many different forces. On the surface, you see lands, heroes, and missions. But behind the scenes, hidden from the eyes of players, dwell the Jinn.

Technically, War of Continents is a large and complex system. Some of it lives on the blockchain, some runs on our servers. Its architecture is vast, and to manage it, we divided it into smaller parts. In the early days, we could have followed the Unix tradition and called these subsystems “daemons.” But instead we chose something closer to the soul of our project: jinn.

Jinn are not cold lines of code — they are guardians, messengers, and guides. They are forces that make sure the world moves as it should. Sometimes they help directly, sometimes they whisper from the shadows, and sometimes they even send you letters signed with their mysterious names.

Here are a few of the jinn that keep the world alive:

Wakil al-Tartib — The Herald of Order

Wakil al-Tartib is the keeper of process and destiny. He oversees the flow of missions and the unfolding of events, making sure every step follows the next in harmony. When the world of War of Continents runs smoothly, it is because Wakil is at work.

Wakil al-Tartib

Jinn al-Ard — Keeper of Lands

The lands of players, with their towers, resources, and treasures, belong to the domain of Jinn al-Ard. He records their state, watches over their growth, and ensures they remain a source of wealth and power. If your land yields gold, it is his unseen hand that allows it.

Jinn al-Ard

Sahib al-Abtal — Master of Heroes

Heroes are never truly alone. Sahib al-Abtal tracks their journeys, guards their parameters, and binds them to their masters. He is the one who ensures that every hero knows where they belong, no matter how far their missions take them.

Sahib al-Abtal

Al-Hatif — The Voice That Speaks

Messages do not travel through empty air. Al-Hatif carries voices across the realm, delivering letters between players and even bringing words from the jinn themselves. A strange message may not come from another mortal at all — but from Al-Hatif’s whisper.

Al-Hatif


In this way, what might seem like nothing more than technical modules become part of the living mythos of War of Continents. For developers, the jinn are an architecture of subsystems. For players, they are unseen beings who watch, guide, and sometimes interfere, adding mystery and depth to the world.

The jinn remind us that every great world is built not only on visible lands and heroes, but also on invisible guardians — forces that keep the realm alive.

· 4 min read
Sergii

War of Continents is entering a new stage — the very first public testing of Epoch 1. This is a chance for players to step into the world of continents, heroes, and elementals before the official release, and to help shape the game from the very beginning.

Why Testing Matters

The goal of this testing phase is not just to check that everything “runs.” We want to:

  • Validate the core gameplay loop: collecting elementals, upgrading elements, and harvesting gold.
  • Test hero and land interactions: making sure ownership and missions work smoothly.
  • Balance elemental escape mechanics and seal upgrades.
  • Ensure the economy of gold and platinum feels engaging and sustainable.
  • Collect feedback from real players to refine features and improve user experience.

Your participation is essential: every mission you run, every bug you find, and every piece of feedback helps us build a stronger game.

What’s Included in the Test Release

During this first Epoch you’ll be able to try:

  • Acquiring lands and heroes.
  • Running missions: hero transfer, elemental hunting, gold harvesting.
  • Discovering and upgrading elemental seals.
  • Improving elemental vessels and elemental towers.

This is already enough to build your strategy — focus on many lands, invest in heroes, or balance between both.

Technical Note: Testnet Environment

All testing will happen on the Arbitrum Sepolia testnet.

This means:

  • You don’t need to spend real funds — platinum tokens are available for testing.
  • All NFTs (lands and heroes) minted during this stage exist only in the test environment.
  • Performance and balances may differ from the mainnet version.

👉 If you’re new to Arbitrum Sepolia, check out our setup guide for step-by-step instructions.

Testing Timeline

We plan to run this testing phase for about two months. After that, we’ll be preparing for the production launch, where the real economy and mainnet version of War of Continents will begin.

How to Join

👉 Register now: Registration form

  1. Create your account on test3.warofcontinents.online.
  2. Connect your wallet to the Arbitrum Sepolia testnet.
  3. Acquire your first land and heroes using test platinum.
  4. Start running missions and exploring the mechanics.

We’ll be sharing updates and answering questions in our community channels:

Rewards for Testers

We deeply appreciate everyone who helps us test. While there are no monetary payouts during this stage, testers will be recognized and rewarded in the future, whether through exclusive in-game items, achievements, or early access perks.

Your time and effort now will earn you a place in the history of War of Continents.

FAQ

Do I need real funds to play? No. Testing happens on the Arbitrum Sepolia testnet. You’ll be using test platinum tokens that don’t require real money.

Will my progress transfer to the production version? No. All assets in the testnet are temporary and will not carry over to the mainnet. However, testers may receive special recognition or rewards in the main version.

What should I do if I encounter a bug? Please report it through our community channels. We’ll also provide a dedicated bug-reporting form soon.

Where can I learn more about specific mechanics (missions, elementals, seals)? Check the documentation section — more guides will be published alongside the test.

How long will the test last? We expect the testing phase to run for about two months before the production launch.


Final Words

This is only the beginning. Epoch 1 focuses on missions, resources, and upgrades — but the road ahead includes hero skills, alliances, PvP, citadel battles, and even wars between continents.

By joining the test now, you become part of the foundation of this world. Let’s build it together.

🔗 Learn more: https://warofcontinents.online

· 2 min read
Sergii

What in the First Epoch

"War of Continents" is a thrilling, browser-based multiplayer online role-playing game, continuously evolving through numerous fascinating epochs. Today, we proudly unveil the captivating possibilities awaiting players in the First Epoch of this magnificent journey.

The First Epoch of "War of Continents" introduces foundational elements essential for a limitless future. Players become masters of their own lands and heroes, each crucial to shaping their epic destinies. While lands serve as the cornerstone of power, heroes embark on daring missions to harness their potential. Central to this initial stage is gold—an invaluable resource critical to progression throughout subsequent epochs.

To accumulate gold, players must possess at least one hero and one land. Gold springs forth from lands and is collected by heroes dispatched on specialized gold-mining missions. The gold yield directly correlates with the majestic Elemental Towers situated upon the lands. The higher the towers’ levels, the more abundant the rewards gathered by heroes.

To elevate these Elemental Towers—Air, Fire, Water, and Earth—heroes must undertake specific enhancement (level up) missions. Completing these missions requires gold and special ingridient known as Elementals. While gold flows naturally from the lands, Elementals pose a greater challenge.

Heroes must embark on daring expeditions to find Elementals, with the specific type discovered remaining unknown until the heroes return victoriously. Upon their return, these Elementals are secured within dedicated containers called Elemental Vault. However, Elementals possess a fleeting nature and steadily escape from these vessels. To mitigate this loss, heroes must install Elemental Seals through unique missions, provided the seals exist in the heroes' inventories.

Elemental Seals, corresponding to Air, Fire, Water, and Earth, come in escalating rarity—from common and uncommon to rare and beyond—and must be installed sequentially. Each successive seal significantly slows the escape rate, preserving valuable Elementals for future upgrades.

In the First Epoch, heroes can acquire Elemental Seals exclusively through daily seal hunt missions. Players managing multiple territories should strategically send heroes from each land on seal hunt missions to maximize their acquisition of seals.

Summary:

  • Heroes undertake seal hunt missions to obtain Elemental Seals.
  • These seals fortify Elemental Vault, slowing Elemental loss.
  • Heroes search for the Elementals and keep them in the Vault
  • Heroes then use stored Elementals to upgrade Elemental Towers, enhancing gold production.
  • Regularly dispatching heroes on gold-collecting quests enriches players’ treasuries with this invaluable resource.

· 3 min read
Sergii

The Metaverse is the hottest topic today. It's in the headlines, it's the talk of coffee breaks, and major companies are launching projects around it. Simply put, the Metaverse is the trend of the moment. Like many development teams, whether big or small, we're diving into this new concept, learning as we go. And, as you know, the best way to learn is through play, which is why we’ve chosen a game as the foundation of our project.

Another modern concept we’re excited to integrate into our project is DeFi. Over the past few years, DeFi has grown into a serious and robust field, with numerous successful projects. DeFi is all about money—loans, insurance, asset exchanges. It's perfect for structuring our project’s economy, making it a natural fit for what we’re building.

And, of course, we can't forget blockchain. No respectable project today can ignore blockchain technology, and we are no exception.


With all these exciting technologies and our drive to be part of this massive paradigm shift, we’re embarking on our own project. As I mentioned, our project will be a game. We’re drawing inspiration from the best ideas in gaming; while we may not be pioneers, we hope to contribute to the evolution of this fusion of ideas and technologies.

Our game will take place in a fantasy world where every player who owns a plot of land can feel like the ruler of a city. However, owning land won't be necessary to participate—owning heroes will also allow you to take an active role in our new world.

Lands and heroes will be NFTs (oh, it seems I forgot to mention that earlier! 😉), each with its own unique attributes. You’ll be able to acquire lands and heroes, participate in the game, improve your assets, or simply hold onto them. Over time, you may choose to sell your lands and heroes on various marketplaces.

Owning land will enable you to develop your economic and military power, while heroes will let you actively engage with the game world. The game offers opportunities to build an army, complete missions, form alliances with other players, battle opponents, fortify your defenses, trade, and much more.


As I write this, our project is still in the preparatory phase. We're finalizing the game concept and will start publishing details soon, which you can explore in our documentation section. We’re also building our community and negotiating with investors to secure funding for development.

We look to the future with excitement and hope to meet you in the expansive world of the War of Continents.

· One min read
Sergii

Welcome to the official website of the "War of Continents" project! We are delighted to welcome you to the exciting world where great continents collide in a battle for dominance. Here you will find the latest information about our game, fascinating articles about strategies and tactics, and the opportunity to join our community of like-minded individuals. Join us to conquer the world of "War of Continents" together!