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· 3 min read

📢 Introduction

This is the first version of the battle mechanics implemented in the Mubazir system.
It is currently under active development and will continue to be improved over time.

All players are invited to test the battles and share their feedback!
Your suggestions and impressions are extremely valuable for making the combat system more dynamic, balanced, and enjoyable.


🛡️ Hero Preparation

  • Each hero's battle parameters are calculated based on their skills:
    • HP = resilience × 20
    • Attack = strength × 2
    • Defense = resilience / 2
    • Speed = agility
    • Luck = luck
  • Elemental adjustments are applied:
    • 🌍 Earth: defense is increased by 50%.
    • 🔥 Fire: attack is increased by 50%.
    • 💨 Air: attack is increased by 50%, hp is reduced by 50%.
    • 💧 Water: no changes.
  • Initial waitTime for each hero:
    • waitTime = 500 - speed

⚡ Dynamic Turn-Based Battle System

  • Heroes act based on a dynamic waiting system:
    • The hero with the lowest waitTime acts first.
    • After an action, the hero adds their speed to their waitTime.
    • All heroes decrease their waitTime by the amount of the minimum wait.
  • Faster heroes act more often.

🎯 Attack Mechanics

  • Each attack undergoes the following checks:
    • Evasion: chance based on evadeChance = target.luck / 500
    • Miss: 1% fixed chance to miss even without evasion
    • Critical Hit: chance based on critChance = attacker.luck / 500
    • Weak Hit: 10% chance to reduce damage by 10%
  • Damage calculation:
    • Attack and defense vary randomly within ±10%.
    • Final damage = attack - defense
    • Critical hits increase damage by 50%.
    • Weak hits decrease damage by 10%.
    • Minimum damage is always at least 1 point.

🛡️ Battle End Conditions

  • The battle continues until one side has no living heroes.
  • The side with surviving heroes is declared the winner.

🧾 Battle Log

  • Every battle records detailed events:
    • Who attacked whom
    • Attack type: critical, weak hit, miss, evasion
    • Damage dealt
    • Death information if a hero is defeated
  • The Battle Log can be saved for:
    • 📚 Battle replays
    • 📊 Analytical tools

📋 Battle Process Summary

StageDescription
PreparationCalculate skills and element adjustments
Turn OrderDynamic turns based on waitTime
AttackProcess evasion, miss, critical, and weak hit
Battle EndVictory upon eliminating all opponents
Battle LogFull event tracking and replay capabilities

✨ Additional Notes

  • Randomness in the battle (critical hits, misses, evasions, weak hits) ensures that each encounter feels unique.
  • Future expansions may include:
    • Status effects (e.g., poison, stun)
    • Buffs and debuffs
    • Special abilities and hero traits

· 3 min read

title: Reflections on the Djinn description: Meet the invisible spirits behind the architecture of War of Continents date: 2025-04-20

Reflections on the Djinn

✨ Reflections on the Djinn

In the vast world of War of Continents, where gameplay unfolds across lands and elements, there exists another, invisible world — the world of Djinn. These aren’t characters in the game — they are the very spirits of the project’s digital infrastructure.

Our system is large and multifaceted. Some parts live on the blockchain, others on our own servers. The architecture is intricate — a living network of interacting modules and services. To bring a touch of clarity and charm to this complexity, we gave each of these core services a name… and a soul.

We call them Djinn.


🧞 Why Djinn?

At the beginning of our journey, this naming started as a joke. We needed a term to describe independent processes and services within our system. "Daemon" — the Unix-inspired term — felt too cold and technical.

So instead, we chose Djinn — benevolent spirits who serve a purpose and carry out important duties. And now, it’s more than a name. It’s a tradition.

Each Djinn in War of Continents is responsible for a specific area. They interact with one another, carry messages, handle logic, maintain states — all while remaining unseen. But sometimes… they speak to you.

If you’ve ever received a system message or a game notification with a curious sender name — it might have come from one of them.


🔹 The Djinn Among Us

Let’s introduce a few of the most well-known Djinn who keep the world of War of Continents running smoothly:

Misaar

The Mission Master.
He oversees all missions in the game — from deployment to completion — and delivers reports to players. His messages may seem brief, even curt, but remember: he's a busy spirit, and he shares only what matters most.

Riyad

The Messenger.
He ensures communication flows between the Djinn and the players. Riyad manifests as the little bell icon — your in-game notification center.

Khalid

The Keeper of Lands.
Khalid watches over your Lands, monitors gold harvests, stores Elementals, manages buildings, elemental levels, and more.

Aziz

The Cartographer.
Aziz governs the continental map and the wandering NPCs that populate it.

Amir

The Guardian of Heroes.
Amir tracks Hero attributes and relays information to others. If it's about a Hero, Amir knows.

Lakan

The Ledger.
Lakan is responsible for all accounting: coins, items, resources, medals — everything you own is registered in his books. Some say his name is a twist on "Luca"... perhaps not by accident?

Musabik

The Quest Giver.
Musabik ensures your quests run smoothly and your rewards are properly delivered.


🔸 The Hidden Spirits

There are others: Tadqiq, Bashi, Astarte, Nasir, Shamir — each quietly working behind the scenes. Some are less known, but their roles are no less vital.

And yes — more Djinn are coming. As the game evolves, so will the hidden network of digital spirits guiding your journey.


🪄 Final Words

The Djinn are our way of giving personality to the core services of War of Continents. They are the silent force behind your adventures, the architects of systems, the couriers of fate.

Next time you receive a message from Misaar, collect gold through Khalid, or complete a quest with Musabik — remember: the Djinn are watching over you.

Stay brave, adventurer.
The spirits of the code walk beside you.

· 3 min read
Sergii

A significant step forward for the world of War of Continents

A New Era Begins

Another long-awaited feature is now live and ready for testing!
We are proud to announce the introduction of Hero Level-Up and Skill Enhancement — a major milestone in the development of War of Continents.


Hero Levels

A Hero’s level is a reflection of their greatness — a tribute to their journey, triumphs, and accumulated experience.
Every Hero begins their path at level 0. Through dedicated missions and victorious battles, they earn experience and can be promoted to higher levels. A Hero’s level influences many aspects of the game, including their ability to improve their skills.

To ascend to a new level, a Hero must possess enough experience points.
The required experience increases with each level:

  • Level 1 — 4,000 XP
  • Level 2 — 6,000 XP
  • Level 3 — 15,000 XP
  • Level 4 — 20,000 XP
  • Level 5 — 20,000 XP

Experience points are primarily earned by completing missions — the more challenging the mission, the greater the reward.
In addition, players may obtain XP as part of special rewards and events. These can be found in gift packs stored in the Land's inventory and can be opened to boost the Hero’s experience.

But experience alone is not enough — each Level-Up Mission also requires:

  • Gold
  • Elementals

Refer to the mission documentation for full details on these ingredients.

And remember — since leveling up is a mission, it takes time.
The higher the target level, the longer your Hero will be training and preparing to advance.

Think of it as an intensive course that sharpens your Hero’s potential.


Skill Enhancement

Why level up your Hero?
To unlock the true power of Skill Enhancement.

Each time your Hero levels up, they gain:

🎯 8 skill points
...to allocate across their skills.

These points allow players to shape their Heroes according to their strategies and ambitions.

There is one rule:

The combined value of base and distributed skill points for any skill may not exceed 75.

Within that limit, you are free to:

  • Balance all skills equally
  • Or specialize in just a few

The choice is yours.


A New Chapter in Your Journey

These new mechanics open up a world of exciting possibilities.
They add strategic depth, emotional intensity, and a fresh layer of competition:

How fast can you grow your Hero?
How far can you go?


Rise above the rest. Train your Heroes. Prove your mastery.
Join us on 🌍 warofcontinents.online and be part of the journey.

· 2 min read
Sergii

What in the First Epoch

"War of Continents" is a thrilling, browser-based multiplayer online role-playing game, continuously evolving through numerous fascinating epochs. Today, we proudly unveil the captivating possibilities awaiting players in the First Epoch of this magnificent journey.

The First Epoch of "War of Continents" introduces foundational elements essential for a limitless future. Players become masters of their own lands and heroes, each crucial to shaping their epic destinies. While lands serve as the cornerstone of power, heroes embark on daring missions to harness their potential. Central to this initial stage is gold—an invaluable resource critical to progression throughout subsequent epochs.

To accumulate gold, players must possess at least one hero and one land. Gold springs forth from lands and is collected by heroes dispatched on specialized gold-mining missions. The gold yield directly correlates with the majestic Elemental Towers situated upon the lands. The higher the towers’ levels, the more abundant the rewards gathered by heroes.

To elevate these Elemental Towers—Air, Fire, Water, and Earth—heroes must undertake specific enhancement (level up) missions. Completing these missions requires gold and special ingridient known as Elementals. While gold flows naturally from the lands, Elementals pose a greater challenge.

Heroes must embark on daring expeditions to find Elementals, with the specific type discovered remaining unknown until the heroes return victoriously. Upon their return, these Elementals are secured within dedicated containers called Elemental Vessels. However, Elementals possess a fleeting nature and steadily escape from these vessels. To mitigate this loss, heroes must install Elemental Seals through unique missions, provided the seals exist in the heroes' inventories.

Elemental Seals, corresponding to Air, Fire, Water, and Earth, come in escalating rarity—from common and uncommon to rare and beyond—and must be installed sequentially. Each successive seal significantly slows the escape rate, preserving valuable Elementals for future upgrades.

In the First Epoch, heroes can acquire Elemental Seals exclusively through daily seal hunt missions. Players managing multiple territories should strategically send heroes from each land on seal hunt missions to maximize their acquisition of seals.

Summary:

  • Heroes undertake seal hunt missions to obtain Elemental Seals.
  • These seals fortify Elemental Vessels, slowing Elemental loss.
  • Heroes search for the Elementals and keep them in the Vessels
  • Heroes then use stored Elementals to upgrade Elemental Towers, enhancing gold production.
  • Regularly dispatching heroes on gold-collecting quests enriches players’ treasuries with this invaluable resource.

· 3 min read
Sergii

The Metaverse is the hottest topic today. It's in the headlines, it's the talk of coffee breaks, and major companies are launching projects around it. Simply put, the Metaverse is the trend of the moment. Like many development teams, whether big or small, we're diving into this new concept, learning as we go. And, as you know, the best way to learn is through play, which is why we’ve chosen a game as the foundation of our project.

Another buzzword you’ve likely heard is "play-to-earn." This model allows players to earn money while playing, which is undeniably appealing.

The third modern concept we're excited to integrate into our project is DeFi. Over the past few years, DeFi has grown into a serious and robust field, with numerous successful projects. DeFi is all about money—loans, insurance, asset exchanges. It's perfect for structuring our project’s economy, making it a natural fit for what we’re building.

And, of course, we can't forget blockchain. No respectable project today can ignore blockchain technology, and we are no exception.

With all these exciting technologies and our drive to be part of this massive paradigm shift, we’re embarking on our own project. As I mentioned, our project will be a game. We’re drawing inspiration from the best ideas in gaming; while we may not be pioneers, we hope to contribute to the evolution of this fusion of ideas and technologies.

Our game will take place in a fantasy world where every player who owns a plot of land can feel like the ruler of a city. However, owning land won't be necessary to participate—owning heroes will also allow you to take an active role in our new world.

Lands and heroes will be NFTs (oh, it seems I forgot to mention that earlier! 😉), each with its own unique attributes. You’ll be able to acquire lands and heroes, participate in the game, improve your assets, or simply hold onto them. Over time, you may choose to sell your lands and heroes on various marketplaces.

Owning land will enable you to develop your economic and military power, while heroes will let you actively engage with the game world. The game offers opportunities to build an army, complete missions for income, form alliances with other players, battle opponents, fortify your defenses, trade, and much more.

As I write this, our project is still in the preparatory phase. We're finalizing the game concept and will start publishing details soon, which you can explore in our documentation section. We’re also building our community and negotiating with investors to secure funding for development.

We look to the future with excitement and hope to meet you in the expansive world of the War of Continents.

· One min read
Sergii

Welcome to the official website of the "War of Continents" project! We are delighted to welcome you to the exciting world where great continents collide in a battle for dominance. Here you will find the latest information about our game, fascinating articles about strategies and tactics, and the opportunity to join our community of like-minded individuals. Join us to conquer the world of "War of Continents" together!