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· 12 min read
Sergii

Every civilization begins with its first settlers.

Three months ago, War of Continents opened its gates to its very first settlers.

At that moment, the world consisted of little more than ideas brought to life: a handful of lands, a few heroes, and the hope that players would find meaning in building something that could persist for years rather than weeks.

No amount of internal testing could answer the questions that truly mattered.

  • Would players understand the world?

  • Would the economy feel alive?

  • Would the progression systems remain engaging?

  • Would the vision of a persistent civilization prove strong enough to survive its first encounters with reality?

Since launch, those questions have gradually found their answers. The world has grown. Players have left their mark. Systems have evolved. Ideas have been challenged, refined, and sometimes completely reimagined. Some mechanics exceeded expectations. Others revealed weaknesses that only real players could uncover.


This article is not a changelog.

It is a snapshot of the world's first chapter — the people who shaped it, the lessons learned, the milestones reached, and the foundations laid for everything that will follow.

Because one day, years from now, today's thriving civilizations may look back at these first months and remember how small the continent once was.

The World Comes Alive

A persistent world does not become alive because it has maps, heroes, or mechanics. It becomes alive when real people begin living inside it.

Every new settlement, every completed mission, every discovered Elemental and every earned achievement gradually transformed an empty continent into a living civilization.

The First Settlers

New settlers.

War of Continents did not begin with thousands of anonymous accounts.

It began with a small group of early settlers who entered the world while many of its foundations were still being tested, questioned and improved.

During the first three months, 33 players registered in the world, and 17 of them became active participants in its early history.

These numbers also reflect an important part of the world's early evolution.

Many of the first registrations happened before Frontier existed, when entering the game required a much higher level of commitment and NFT assets were the main way to begin playing.

Some players reached the gates of the world before the world had learned how to properly welcome them.

That lesson directly shaped the future of onboarding.

Today, new settlers can start with Frontier Land and Heroes, explore the core gameplay for free, and decide later whether they want to use blockchain ownership features.

StatisticValue
Registered Settlers33
Active Settlers17

The First Civilizations

The first settlers did not enter an empty interface.

They entered a world built around Lands and Heroes — the two foundations from which every civilization begins.

A Land is more than a place on a map. It is the center of future growth: a source of Gold, Elementals, buildings, storage, missions and long-term development.

A Hero is more than a unit. Each Hero becomes the active hand of a settlement: travelling between Lands, completing missions, gathering resources, hunting Seals and carrying the progress of the player forward.

During the first three months, 56 Lands and 174 Heroes appeared in the world.

Not all of them became active immediately. A meaningful part of these early assets belonged to players who registered before Frontier became the main entry path into the game — before new settlers could easily begin with free Lands and Heroes.

But among those who did enter the world fully, the continent became visibly alive.

36 Lands became active centers of civilization.

120 Heroes took part in the early movement of the world.

StatisticValue
Lands created56
Active Lands36
Heroes created174
Active Heroes120

A World In Motion

The strongest sign of life was not the number of registered accounts. It was movement.

During the first three months, Heroes were sent on missions again and again. Lands produced Gold. Elementals were discovered, carried, stored and used for construction. Seals were hunted, and experience accumulated across Profiles and Heroes, turning daily actions into long-term progress.

By the end of this period, the continent had recorded tens of thousands of completed actions across its economy and progression systems. The world was still young, but it was no longer still.

Activity MetricValue
Missions Completed23 702
Gold Claimed168 392
Gold Spent158 194
Elementals Gathered468 417
Experience Earned6 179 570
Seals Found472

Stable Foundations

One of the project's goals from the very beginning was to build a persistent world capable of running continuously.

During its first three months, the live server completed thousands and thousands missions while experiencing only two minor service incidents.

Only 12 missions were lost because of technical problems across the entire period.

For a young persistent world, this mattered. The continent was not only growing, changing and learning — it was able to remain stable while doing so.

The numbers themselves are not the story.

They simply point to something much more important: the continent is no longer empty.

It already has settlements, an economy, achievements and the first traces of its own history.

Most importantly, it has people who entered the world, shaped its earliest days and turned War of Continents from a project into a living place.

A World That Learned

One of the biggest discoveries during the first three months was that a persistent world is never truly finished.

No amount of internal testing can replace real players exploring the world in unexpected ways. Some mechanics proved stronger than expected, while others revealed opportunities for improvement that only became visible after hundreds of completed missions and countless discussions with the first settlers.

As the world grew, so did its understanding of what War of Continents should become.

Frontier Evolution

Frontier Evolution.

The journey of new players changed dramatically during these first months.

At launch, War of Continents offered no free way to experience the world. Participation began with NFT assets, making the barrier to entry higher than originally anticipated.

The first version of Frontier introduced a free Land and Hero for players who connected their X account. It allowed newcomers to explore the world, but it quickly became clear that a single Hero was not enough to experience the strategic rhythm of the game.

Frontier continued to evolve.

Today every new settler receives:

  • one Frontier Land;
  • two Frontier Heroes immediately;
  • a third Hero upon reaching Profile Level 1;
  • a fourth Hero upon reaching Profile Level 2.

Frontier gradually stopped being a way to try the game. It became a genuine way to begin building a civilization.

A Simpler Beginning

Play first. Connect later.

Another important lesson concerned the very first minutes inside the game.

Originally, connecting a MetaMask wallet was a mandatory part of registration. While technically reasonable, it introduced complexity before players had the opportunity to discover whether they even enjoyed the world itself.

That approach has now been completely reversed.

Today anyone can create an account, receive Frontier assets, and begin playing immediately without any blockchain knowledge or wallet connection.

MetaMask remains available for players who later decide to use NFT ownership and blockchain features, but it no longer stands between a new player and the beginning of their journey.

The philosophy became simple:

Play first. Connect later.

A More Coherent Civilization

Elemental Vessels.

The most significant redesign during these three months took place much deeper inside the world's mechanics.

The original implementation relied heavily on Profile Level to determine many aspects of elemental gameplay. While this simplified the initial release, it gradually became clear that the world itself should define how elemental energy behaves.

The redesign followed one simple principle: every entity in the world should be responsible only for what naturally belongs to it.

Today:

  • Lands determine where and how Elementals are discovered.
  • Heroes determine how much elemental energy they can transport.
  • Elemental Vessels determine how much elemental energy a settlement can safely contain.
  • Towers transform that stored energy into long-term civilization growth.

The introduction of Elemental Vessels fundamentally changed settlement progression.

Construction is no longer limited only by discovering Elementals. Civilizations must first develop the infrastructure capable of containing and stabilizing elemental energy before it can be transformed into lasting progress.

The result is a world where every major system has its own clear responsibility, making progression feel more natural, more strategic, and far more coherent than during the earliest weeks after launch.

Built Together With Players

Built Together With Players.

Perhaps the most important lesson of the first chapter was that War of Continents could not be shaped in isolation.

Many of the changes described above began with real players: their questions, suggestions, debates, bug reports and unexpected ways of interacting with the world.

The first settlers did more than complete missions or climb rankings. They tested the foundations of the world while those foundations were still young. Some helped reveal weaknesses. Some suggested better paths forward. Some simply kept playing, returning day after day, proving which systems had enough depth to matter.

Because of them, the world that welcomes new settlers today is richer, clearer and more forgiving than the one that opened its gates three months ago.

They did not only play the first version of War of Continents. They helped build the next one. That is what Play2Build means in practice.

The First Names in History

A persistent world is shaped not only by systems and statistics.

It is shaped by the people who are the first to cross its boundaries, test its limits, and achieve things that no one before them has accomplished.

During the first three months, several settlers began writing their names into the earliest history of War of Continents.

First Names.

NightWolf

NightWolf became one of the defining settlers of the first months.

  • first player to reach Profile Level 9;
  • first to upgrade all four Elemental Towers on one Land to Level 4;
  • later the first to bring all four Towers to Level 5;
  • repeated appearances among the weekly leaders;
  • one of the most consistent competitors across multiple rankings.

His progress became one of the clearest examples of how far a dedicated player could advance during the world's earliest stage.

Niord

Niord became one of NightWolf's closest competitors and reached Profile Level 9 only one day later.

  • second player to reach Profile Level 9;
  • regular leader in Seal Hunting;
  • strong results in missions, experience and resource gathering;
  • one of the most active participants in the early competition between settlers.

His progress helped turn individual achievements into a real race between the first leaders of the world.

GoldDragon

GoldDragon established a reputation through consistent activity and strong performance across the economy of the world.

  • leading positions among Elemental Gatherers;
  • strong results in completed missions;
  • regular presence near the top of weekly rankings;
  • one of the most recognizable names of the first months.

GoldDragon's progress demonstrated the importance of sustained activity and balanced development.

More Than Three Names

The earliest history of War of Continents belongs to more than its leading players.

Settlers such as El Pidoro, jaws1977, Barwar, Udaff4eg, SilkWing, Sir C Maker and others also contributed through missions, discoveries, testing, discussions and feedback.

Their efforts helped move the world forward at a time when it was still fragile, incomplete and learning from every real interaction.

Not every contribution appears at the top of a leaderboard.

Some players helped uncover problems.

Some suggested improvements.

Some simply returned every day and kept the world moving.

Together, they became the first community of War of Continents.

Looking Beyond the Horizon

The journey has only just begun.

Three months is a very small chapter in the life of a persistent world.

The first settlements have been founded, the first heroes have earned their place in history, the first rivalries have emerged, and the first lessons have already reshaped the world.

Yet everything described in this article is only the beginning.

The continents remain largely unexplored. Many mechanics still await future epochs. Wars have yet to be fought. Great alliances have yet to rise. Entire civilizations have yet to leave their mark on history.

War of Continents was never designed to be completed within weeks or even months.

It was built with a different ambition: to become a world capable of growing for years, shaped not only by its developer, but by every player who chooses to become part of its history.

Perhaps, years from now, someone will rediscover this article and smile at how small the world once was.

Only a handful of settlers.

Only a few dozen lands.

Only the first names carved into the chronicles.

Every great civilization begins somewhere.

These were the first three months.

The journey has only just begun.

· 3 min read
Sergii

Frontier has evolved.

What began as a small gateway into War of Continents has now become a much stronger free start for new settlers. The goal is simple: a player should be able to enter the world, understand the core loop, grow a profile, and make meaningful progress before deciding whether to expand into NFT ownership.

Frontier Settlement

A Real Free Start

With the new Frontier system, registration now grants every new player:

  • 1 Frontier Land
  • 2 Frontier Heroes

That is enough to begin playing the real game: launching missions, collecting resources, gaining experience, and learning how Lands and Heroes work together.

This is not a separate demo mode. Frontier assets are active in-game assets. They let new players participate in the living world of WOC immediately, without buying Platinum or minting NFTs first.

More Heroes Through Progression

Frontier also grows with the player.

When a profile reaches early milestones, the roster expands:

  • Profile Level 1 grants +1 Frontier Hero
  • Profile Level 2 grants +1 Frontier Hero

This means a new player can progress from registration to 1 Frontier Land and up to 4 Frontier Heroes through free gameplay.

That matters because Heroes are the engine of the game. More Heroes means more missions, more choices, more resource flow, and a better sense of the strategic rhythm of War of Continents.

Why This Changes The Entry Experience

Earlier, starting a strategy game with lands, heroes, missions, and resources could feel like a commitment before the player had fully understood the world.

Frontier changes that.

Now the first question is not "What do I need to buy before I can play?"

The first question becomes "What will I do with my first Land and Heroes?"

That is a much healthier beginning for a persistent world.

Free Play, Ownership Later

Frontier does not replace NFT ownership.

NFT Lands and NFT Heroes remain the path for players who want transferable assets, marketplace activity, collecting, and deeper long-term ownership.

But Frontier removes the entry barrier. It lets players experience the core Epoch 1 loop essentially for free:

  • develop a Land
  • send Heroes on missions
  • gather Gold and Elementals
  • earn Profile experience
  • unlock early progression rewards

This makes Frontier a substantially improved onboarding system and a stronger foundation for community growth.

The Gates Are Wider Now

War of Continents is built as a long-term world. A world like that should not be closed to people who are curious but not ready to buy assets on day one.

The new Frontier system opens the gate wider.

Start free. Learn the world. Grow your first settlement. Then choose how far you want to expand.

👉 Play the game: https://game.warofcontinents.online/

👉 Learn the Frontier docs: https://warofcontinents.online/docs/account-wallet-assets/frontier-assets

👉 Telegram: https://t.me/gamingplatform89

👉 Twitter: https://twitter.com/WarContinents

👉 Discord: https://discord.gg/cSJBgcmKGS

· 3 min read
Sergii

Update — July 5, 2026: Frontier has evolved. The current free start grants 1 Frontier Land and 2 Frontier Heroes after registration, then +1 Frontier Hero at Profile Level 1 and +1 at Profile Level 2. Read the latest update: The Evolution of Frontier.

🌍 Frontier Settlements Arrive In War of Continents

Today we are opening a new gateway into the world of War of Continents ⚔️

For the first time, new players can begin their journey absolutely free.

Frontier Settlement

By connecting an X account to your WOC profile and supporting the project, you may receive:

  • 🏰 one Frontier Land
  • 🧙 one Frontier Hero

These assets allow you to explore the world, complete missions, develop your settlement and experience the core gameplay systems of War of Continents without purchasing NFT assets.

🧭 What Are Frontier Assets?

Frontier Settlements and Frontier Heroes are special onboarding assets designed to help new settlers enter the world and begin building their place within it.

Unlike NFT lands and NFT heroes:

  • ❌ they cannot be withdrawn from the game
  • ❌ they cannot be traded
  • ❌ they cannot have heirs
  • ❌ shard upgrades are unavailable

However, in all other aspects they remain fully legitimate gameplay assets inside the world of WOC.

You can:

  • ⚔️ send heroes on missions
  • 📈 gain experience
  • 🏗️ develop your land
  • 🌍 participate in the ecosystem
  • 🚀 progress through the early stages of the game

🔗 Why Are They Connected To X?

Frontier assets remain active while your X account stays connected to your WOC profile.

If the social connection is removed, Frontier access becomes inactive.

We believe this is a fair exchange: a small social connection in return for free access to the world and its onboarding systems.

The goal of Frontier Settlements is not to replace ownership, but to allow new players to safely explore the world before deciding how deeply they want to participate.

💡 A Small Frontier Settlement Can Become The Beginning Of Something Much Larger

One interesting strategy is to start with a free Frontier Settlement and later acquire several additional heroes.

Because settlements are normally the most expensive entry point into the ecosystem, this creates a very affordable way to begin playing more seriously while still benefiting from a persistent long-term world.

🌌 The Beginning Of Your Journey

War of Continents is designed as a persistent fantasy strategy world focused on:

  • 🏰 evolving settlements
  • 📜 long-term progression
  • 🧭 exploration
  • ⚔️ strategy
  • 🌍 living world development

The Frontier system is our way of opening the gates of the world to new settlers.

Your journey can begin today

:::

👉 Play the game: https://game.warofcontinents.online/

👉 Buy platinum, mint lands and heroes: https://warofcontinents.online/

👉 Telegram: https://t.me/gamingplatform89

👉 Twitter: https://twitter.com/WarContinents

👉 Discord: https://discord.gg/cSJBgcmKGS

· 3 min read
Sergii

War of Continents is Live — The First Epoch Begins

WOC Live

The moment has arrived.

War of Continents is now live on the production server.

This launch is the result of a long journey filled with constant iteration, difficult decisions, and rethinking core ideas. Many parts of the game were redesigned multiple times. Mechanics were reconsidered, systems were rebuilt, and some solutions were rewritten from scratch more than once before they felt right.

Art direction was its own challenge — finding the right visual identity, balancing style and quality across different rarities, and ensuring the world feels consistent took far more effort than it might seem at first glance.

There were many internal debates about what the game should be — what to keep, what to simplify, what to delay. Step by step, the vision became clearer.

And today, that vision is no longer just a concept.

The world is open, and the First Epoch has officially begun.


The Beginning of a World

The First Epoch is about foundations.

This is where everything starts. Players take their first steps, claim lands, send heroes on missions, gather resources, and begin shaping their own strategies.

This is not about speed. It’s about steady growth, planning, and long-term advantage.

Every action you take now will matter in the epochs to come.


What You Can Do Right Now

The core systems are already live:

  • Mint lands and heroes
  • Send heroes on missions
  • Gather gold and elementals
  • Start developing your lands

No theory — the game is fully playable now.


Launch Offer — Limited Opportunity

To celebrate the launch, a limited offer is now open:

20,000 platinum tokens are available at 25% of the future price.

This is an early entry opportunity for players who want to secure a strong position from the very beginning.

Supply is strictly limited — once these tokens are sold out, the price will return to its planned level.

If you’ve been considering joining, this is the moment to act.


This Is Just the Beginning

The First Epoch is only the foundation.

In the near term, the focus will be on stabilizing the system, fixing minor issues, and refining the existing mechanics.

Once the core is solid and polished, development will move forward — introducing deeper gameplay systems and preparing the transition into the Second Epoch.

War of Continents is designed as a world that evolves over time — and that evolution has now begun.


Thank You

Special thanks to everyone who participated in testing.

During development, the system went through three different release iterations, and each of them brought valuable insights. Testers proved to be highly attentive and genuinely engaged participants, helping to identify issues, challenge assumptions, and improve the overall experience.

You can now log in and claim your previously earned rewards.


Join the World

The world is open.

If you want to be among the first players, build your strategy early, and grow alongside the game — now is the best time to start.

👉 Play the game: https://game.warofcontinents.online/

👉 Buy platinum, mint lands and heroes: https://warofcontinents.online/

👉 Telegram: https://t.me/gamingplatform89

👉 Twitter: https://twitter.com/WarContinents

👉 Discord: https://discord.gg/cSJBgcmKGS

· 2 min read
Sergii

The development of Epoch 1 was a long journey that unfolded through several key stages: an initial design phase followed by three major testing phases. Across all these stages, the game gradually transformed — mechanics were refined, systems were improved, bugs were eliminated, and the vision of War of Continents became clearer and more complete.

Throughout the testing phases, numerous dedicated participants contributed to this progress. They performed daily actions, launched heroes into missions, explored various mechanics, and helped verify the stability and logic of the game systems. Their involvement played a vital role in shaping the version of the game we are preparing to release.

As recognition of this contribution, each participant received a special Testing Medal for every testing phase in which they took part *(you can read more about the medals themselves in the Encyclopedia.

Rewards Before the Launch of Epoch 1

Before the official beginning of Epoch 1, the project team grants valuable rewards for every Testing Medal earned:

  • 1 Land Mint Token
  • 3 Hero Endorsement Letters

These rewards are granted per medal, meaning that participation in multiple testing phases yields multiple sets of prizes. For example, a tester who participated in all three phases will receive:

  • 3 Land Mint Tokens
  • 9 Hero Endorsement Letters

This system reflects our appreciation of the testers’ time, effort, and support throughout the entire pre-launch development cycle.

The testers helped shape the world of War of Continents, and these rewards stand as a token of gratitude for their contributions.

· 3 min read
Sergii

While the First Epoch of War of Continents continues its active testing phase, the world of the Elements does not stand still. Every session, every battle, and every discovery made by players reveals both the strengths of the game and the opportunities for evolution. Out of these countless insights emerged a new concept — Epoch 1.5, the bridge between the First and the Second Epochs.

This intermediate stage is not a separate era but a refinement period, where the game’s foundation is strengthened and carefully polished before expanding into the grand systems of the upcoming Second Epoch. It’s a phase where creativity meets discipline — the time to polish the metal before forging new weapons.


⚙️ Why Epoch 1.5?

Continuous development is the heartbeat of every online world. Yet, too much innovation without stability can blur the game’s core experience. The goal of Epoch 1.5 is to strike a strategic balance: on one hand, to prepare a series of exciting new mechanics; on the other, to focus on optimization, testing, and the elimination of subtle bugs that only reveal themselves after many hours of play.

Epoch 1.5 is therefore a period of internal evolution — improvement without distraction, where both the codebase and the gameplay experience become stronger, smoother, and more rewarding.


🔮 Expected Improvements

The upcoming updates of Epoch 1.5 will gradually introduce new features into the existing gameplay loop — not all at once, but woven naturally into the world players already inhabit.

Among the planned features:

  • Mission Log
  • Use pots to boost skills
  • World Statistics
  • Lucky Coin Event
  • Hero Skills Upgrade
  • Greedy Trader
  • Profiles Rating
  • Seal Improvements
  • Secret Market
  • Unique Missions
  • Arena
  • Referral System

Each addition is designed not only to enrich the player’s toolkit but also to provide new motivations and opportunities for progress.


🧭 Progression and Access

New mechanics will not appear for everyone simultaneously. Their availability will depend on the player’s profile level — a reflection of their activity and contribution within the world. Those who explore more lands, complete missions, and enhance their heroes will naturally unlock new layers of gameplay, while newer players will still have a clear path forward.

In this way, the War of Continents will continue to evolve organically, rewarding dedication and mastery rather than mere time spent online.


🌌 Looking Ahead

Epoch 1.5 is not about expansion — it’s about refinement. It’s the quiet but essential breath before the leap. The systems built during this phase will form the bedrock upon which the grand features of the Second Epoch — resource buildings, hero skills, and hunting expeditions — will rise.

The Elements themselves seem to whisper: perfection precedes power.

· 3 min read
Sergii

War of Continents is not just a game — it is a living world woven from many different forces. On the surface, you see lands, heroes, and missions. But behind the scenes, hidden from the eyes of players, dwell the Jinn.

Technically, War of Continents is a large and complex system. Some of it lives on the blockchain, some runs on our servers. Its architecture is vast, and to manage it, we divided it into smaller parts. In the early days, we could have followed the Unix tradition and called these subsystems “daemons.” But instead we chose something closer to the soul of our project: jinn.

Jinn are not cold lines of code — they are guardians, messengers, and guides. They are forces that make sure the world moves as it should. Sometimes they help directly, sometimes they whisper from the shadows, and sometimes they even send you letters signed with their mysterious names.

Here are a few of the jinn that keep the world alive:

Wakil al-Tartib — The Herald of Order

Wakil al-Tartib is the keeper of process and destiny. He oversees the flow of missions and the unfolding of events, making sure every step follows the next in harmony. When the world of War of Continents runs smoothly, it is because Wakil is at work.

Wakil al-Tartib

Jinn al-Ard — Keeper of Lands

The lands of players, with their towers, resources, and treasures, belong to the domain of Jinn al-Ard. He records their state, watches over their growth, and ensures they remain a source of wealth and power. If your land yields gold, it is his unseen hand that allows it.

Jinn al-Ard

Sahib al-Abtal — Master of Heroes

Heroes are never truly alone. Sahib al-Abtal tracks their journeys, guards their parameters, and binds them to their masters. He is the one who ensures that every hero knows where they belong, no matter how far their missions take them.

Sahib al-Abtal

Al-Hatif — The Voice That Speaks

Messages do not travel through empty air. Al-Hatif carries voices across the realm, delivering letters between players and even bringing words from the jinn themselves. A strange message may not come from another mortal at all — but from Al-Hatif’s whisper.

Al-Hatif


In this way, what might seem like nothing more than technical modules become part of the living mythos of War of Continents. For developers, the jinn are an architecture of subsystems. For players, they are unseen beings who watch, guide, and sometimes interfere, adding mystery and depth to the world.

The jinn remind us that every great world is built not only on visible lands and heroes, but also on invisible guardians — forces that keep the realm alive.

· 4 min read
Sergii

War of Continents is entering a new stage — the very first public testing of Epoch 1. This is a chance for players to step into the world of continents, heroes, and elementals before the official release, and to help shape the game from the very beginning.

Why Testing Matters

The goal of this testing phase is not just to check that everything “runs.” We want to:

  • Validate the core gameplay loop: collecting elementals, upgrading elements, and harvesting gold.
  • Test hero and land interactions: making sure ownership and missions work smoothly.
  • Balance elemental escape mechanics and seal upgrades.
  • Ensure the economy of gold and platinum feels engaging and sustainable.
  • Collect feedback from real players to refine features and improve user experience.

Your participation is essential: every mission you run, every bug you find, and every piece of feedback helps us build a stronger game.

What’s Included in the Test Release

During this first Epoch you’ll be able to try:

  • Acquiring lands and heroes.
  • Running missions: hero transfer, elemental hunting, gold harvesting.
  • Discovering and upgrading elemental seals.
  • Improving elemental vessels and elemental towers.

This is already enough to build your strategy — focus on many lands, invest in heroes, or balance between both.

Technical Note: Testnet Environment

All testing will happen on the Arbitrum Sepolia testnet.

This means:

  • You don’t need to spend real funds — platinum tokens are available for testing.
  • All NFTs (lands and heroes) minted during this stage exist only in the test environment.
  • Performance and balances may differ from the mainnet version.

👉 If you’re new to Arbitrum Sepolia, check out our setup guide for step-by-step instructions.

Testing Timeline

We plan to run this testing phase for about two months. After that, we’ll be preparing for the production launch, where the real economy and mainnet version of War of Continents will begin.

How to Join

👉 Register now: Registration form

  1. Create your account on test3.warofcontinents.online.
  2. Connect your wallet to the Arbitrum Sepolia testnet.
  3. Acquire your first land and heroes using test platinum.
  4. Start running missions and exploring the mechanics.

We’ll be sharing updates and answering questions in our community channels:

Rewards for Testers

We deeply appreciate everyone who helps us test. While there are no monetary payouts during this stage, testers will be recognized and rewarded in the future, whether through exclusive in-game items, achievements, or early access perks.

Your time and effort now will earn you a place in the history of War of Continents.

FAQ

Do I need real funds to play? No. Testing happens on the Arbitrum Sepolia testnet. You’ll be using test platinum tokens that don’t require real money.

Will my progress transfer to the production version? No. All assets in the testnet are temporary and will not carry over to the mainnet. However, testers may receive special recognition or rewards in the main version.

What should I do if I encounter a bug? Please report it through our community channels. We’ll also provide a dedicated bug-reporting form soon.

Where can I learn more about specific mechanics (missions, elementals, seals)? Check the documentation section — more guides will be published alongside the test.

How long will the test last? We expect the testing phase to run for about two months before the production launch.


Final Words

This is only the beginning. Epoch 1 focuses on missions, resources, and upgrades — but the road ahead includes hero skills, alliances, PvP, citadel battles, and even wars between continents.

By joining the test now, you become part of the foundation of this world. Let’s build it together.

🔗 Learn more: https://warofcontinents.online

· 2 min read
Sergii

What in the First Epoch

"War of Continents" is a thrilling, browser-based multiplayer online role-playing game, continuously evolving through numerous fascinating epochs. Today, we proudly unveil the captivating possibilities awaiting players in the First Epoch of this magnificent journey.

The First Epoch of "War of Continents" introduces foundational elements essential for a limitless future. Players become masters of their own lands and heroes, each crucial to shaping their epic destinies. While lands serve as the cornerstone of power, heroes embark on daring missions to harness their potential. Central to this initial stage is gold—an invaluable resource critical to progression throughout subsequent epochs.

To accumulate gold, players must possess at least one hero and one land. Gold springs forth from lands and is collected by heroes dispatched on specialized gold-mining missions. The gold yield directly correlates with the majestic Elemental Towers situated upon the lands. The higher the towers’ levels, the more abundant the rewards gathered by heroes.

To elevate these Elemental Towers—Air, Fire, Water, and Earth—heroes must undertake specific enhancement (level up) missions. Completing these missions requires gold and special ingridient known as Elementals. While gold flows naturally from the lands, Elementals pose a greater challenge.

Heroes must embark on daring expeditions to find Elementals, with the specific type discovered remaining unknown until the heroes return victoriously. Upon their return, these Elementals are secured within dedicated containers called Elemental Vault. However, Elementals possess a fleeting nature and steadily escape from these vessels. To mitigate this loss, heroes must install Elemental Seals through unique missions, provided the seals exist in the heroes' inventories.

Elemental Seals, corresponding to Air, Fire, Water, and Earth, come in escalating rarity—from common and uncommon to rare and beyond—and must be installed sequentially. Each successive seal significantly slows the escape rate, preserving valuable Elementals for future upgrades.

In the First Epoch, heroes can acquire Elemental Seals exclusively through daily seal hunt missions. Players managing multiple territories should strategically send heroes from each land on seal hunt missions to maximize their acquisition of seals.

Summary:

  • Heroes undertake seal hunt missions to obtain Elemental Seals.
  • These seals fortify Elemental Vault, slowing Elemental loss.
  • Heroes search for the Elementals and keep them in the Vault
  • Heroes then use stored Elementals to upgrade Elemental Towers, enhancing gold production.
  • Regularly dispatching heroes on gold-collecting quests enriches players’ treasuries with this invaluable resource.