Skip to main content

Revenue Distribution in War of Continents

War of Continents is built on transparency and trust.
The only way to enter the game is by acquiring Platinum (an ERC20 token), which is then used to purchase lands and heroes. All project revenue comes only from the primary sale of Platinum.

Important note: when a player buys land or a hero on the secondary market, these funds do not go to the project treasury. Only the revenue from primary Platinum sales is distributed.

To ensure sustainable growth and fair value for players, all Platinum sale revenue is allocated across four funds:


🎁 1. Player Fund β€” 35%​

More than one-third of all revenue goes back to the community.
These funds will be used for competitions, tournaments, and special events. With them, the project will buy back Platinum, heroes, and other assets to distribute as rewards.
This ensures that active and successful players can earn extra value while keeping the in-game economy dynamic and fair.


πŸ“’ 2. Marketing Fund β€” 30%​

Almost a third of the budget is dedicated to promotion: advertising, influencer partnerships, collaborations, and event participation.
At the start, additional marketing expenses may be temporarily covered by personal funds of the founders, which will later be reimbursed from the marketing fund.
If the marketing fund accumulates too much while development is underfunded, part of these resources may be redirected.


🎨 3. Development & Design Fund β€” 25%​

A quarter of the revenue goes exclusively to pay hired specialists: developers, designers, artists, and contractors.

⚠️ Founders do not receive money from this fund.
All of it is used to expand the game’s features, improve visuals, and accelerate development.


βš™οΈ 4. Infrastructure & Services Fund β€” 10%​

A smaller but essential part of the budget. This covers hosting, blockchain node services, subscriptions, analytics, email systems, DDoS protection, and other core technical needs.
If 10% is not enough, additional costs will be covered from the development fund.


πŸ”‘ Summary​

Revenue Distribution

The distribution is clear and transparent:

Players β€” 35% | Marketing β€” 30% | Development β€” 25% | Infrastructure β€” 10%

This structure ensures constant development, strong promotion, reliable technical support, and ongoing rewards for the community.


Q&A About Revenue Distribution

What if there isn’t enough money for services and subscriptions?​

If the infrastructure fund (10%) is not sufficient, the missing amount will be covered from the development fund. This ensures the project runs smoothly without interruptions.


What do the founders get?​

Founders do not receive any money from the development and design fund.
Their only income comes from royalties on the secondary market of NFT tokens (lands and heroes).

This means the team’s interests are fully aligned with the players: the more active the secondary market becomes, the more value both players and founders receive.


Can the distribution be changed?​

The base model is fixed: 35% players, 30% marketing, 25% development, 10% infrastructure.
However, limited flexibility is allowed:

  • temporary personal loans to cover marketing with later reimbursement,
  • reallocations between marketing and development when one fund is under pressure.

What about purchases on the secondary market?​

If a player buys land or a hero from another player, that money does not go into the project treasury.
The only revenue the project receives from secondary sales is a royalty fee, which is the founders’ reward.


In this way, the system is simple, fair, and predictable:

  • Players get direct rewards.
  • Development and design are funded independently.
  • Founders earn only from the long-term success of the secondary market.