War of Continents went live on April 12, 2026. Six months later, the biggest change is easy to describe: the world became a place players could see and move across.
For this report, I have split the first six months into two practical periods: April 12–July 11 and July 12–October 11. The second period ends on October 11; activity after that will belong to the next report.
When the map made distance matter
The world map and missions on it were the most important additions of this period. A map gives players more than a view of the continent. It lets you see who is nearby, recognize your neighbors, and understand that a hero could, in principle, reach them. First contacts become more deliberate when the other player is right there on the map rather than somewhere out of sight.

It also created the first real competition over opportunities on the map. Helping a caravan can earn Gold. Some players scout first; others send a hero straight to the mission. But sending a hero does not reserve the event. While your hero is travelling, someone else may arrive first and claim the reward.

I find those races exciting. They turn distance and timing into decisions players make in the same shared world. The Second Epoch brought other systems as well, including production, warehouses, and caravan trade, but the map and its missions are the change that most reshaped how the game feels.
The numbers behind the first six months
I count my administrator account as a player and exclude djinn accounts. For the first quarter, I have kept the figures from the earlier report. For activity, I use 25 or more completed missions in a quarter as the main threshold: it filters out one-off visits and very short trials. The 50+ group is a view of the game's core players.
There were 33 registrations in the first quarter and 71 new registrations in the second. Together, that brought the total to 104 non-djinn accounts by the end of the second reporting period.
The number of players completing at least 25 missions grew from 15 to 21. The 50+ group was 14 in the first quarter and 13 in the second. More people crossed the activity threshold, while the committed core remained about the same size.
The earlier report recorded 23,702 completed missions in the first quarter. In the second quarter, players completed 63,122 missions. Of those, 1,822 were missions on the world map, completed by 11 player profiles, including my own.
Finding players is its own challenge
The YouTube channel is slowly filling with videos. There is also a Discord server where players can talk and get help. I am glad these spaces exist, even as they grow gradually.
X, formerly Twitter, has been effectively banned as a promotion channel for me: people cannot find my posts there. More broadly, attracting players is hard. Games compete for an enormous amount of attention, and a small project has to work hard just to be noticed. I understand that much better now than I did at launch.
Looking ahead
Within the next three months, the Third Epoch will bring troops, armies, and battles. I will share more when it is closer.
And to everyone who has played, returned, shared feedback, helped another player, or supported the project in any way: thank you. You have helped make this continent feel like a world shared by real people.
If you would like to follow the video guides, the War of Continents Epoch Guides playlist is on YouTube.