Part of the Foundational Principles of War of Continents series.
Many online games are built around seasons.
A season usually means a temporary cycle: new rewards, new competition, new content, and often some form of reset. The world moves forward for a while, then the cycle ends, and the next one begins.
War of Continents is built differently.
We do not use Epochs as seasonal resets.
We use Epochs as stages of civilization growth.
