Epoch 2 — Roads of Prosperity
Civilization stage: Infrastructure and Regional Economy
Status: Completed
Development of all four cumulative stages is complete. Epoch 2 remains the active world stage while Epoch 3 enters design.
Civilization learns about its surroundings, recovers and stores basic materials, develops productive Lands, and connects regional economies through logistics and exchange. Exploration, knowledge, storage, production, and trade create strategic value without requiring warfare or territorial control.
Stage 1 — World Map and Exploration
Status: Completed
- World Map, Civilization Centers, Land placement, and visible Hero movement;
- changing World Events, public Rumors and Intel, optional Reconnaissance, Response Missions, and information sharing.
Stage 2 — Storage and Material Search
Status: Completed
- Food, Wood, Stone, and Iron, Warehouses and Warehouse development;
- material Rumors and Hero-led Search for Materials Missions.
Stage 3 — Production and Land Economy
Status: Completed
- Farm, Lumber Mill, Quarry, and Iron Mine, building development, continuous production, and production storage;
- Hero-led collection and delivery of produced materials to the Warehouse on the same Land.
Stage 4 — Trade Routes
Status: Completed
- Caravan Depots, Hero-led deliveries, direct material transfers, and whole resource exchange;
- geography, travel time, cargo capacity, and Warehouse capacity connect productive Lands into a regional economy.
Civilization continuity
Each stage builds on the previous one. Exploration remains useful after materials appear, material search complements production, and trade reuses the established map, movement, storage, and Mission foundations. Lands, Heroes, Gold, Elementals, and earlier progression persist.
Completion describes development maturity. Deployment and activation remain separate release decisions. Epoch 3 design does not announce combat, territorial ownership, or a release date.