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Resource Buildings

Each Land has four resource buildings in its INFRA section:

BuildingProduces
FarmFood
Lumber MillWood
QuarryStone
Iron MineIron

They produce continuously and hold output locally until a resident Hero collects it. This local stock is separate from Materials already delivered to the Warehouse.

Production and Local Storage​

Buildings begin at Level 0 and can currently reach Level 10.

LevelBase production per day
010
120
240
360
480
5100
6120
7140
8160
9180
10200

Land rarity adds a production bonus: Common 0%, Uncommon 5%, Rare 10%, Epic 15%, Legendary 20%. Applicable resource bonuses from Continent, Guild, Profile, and Land add together with rarity. The bonus amount is rounded before being added to base output. INFRA shows the resulting daily rate.

Profile and VIP storage bonuses increase how much output waits at the building. The local limit is daily output multiplied by one plus those bonuses, rounded down. The initial cumulative bonuses add 10 percentage points at each Profile Level 1–5 and 30 percentage points at each VIP Level 1–10. These storage bonuses do not increase production speed.

When local storage fills, production pauses until collection creates space. Production retains fractional output, but Heroes collect whole units. A later capacity reduction preserves existing stock. Native Element and Elemental Foundations do not increase resource production.

Upgrading a Building​

Choose Upgrade on the selected building and select an idle resident Hero. Upgrades advance one level at a time. Your Profile Level must be at least the target building level, including the first upgrade. Mastery and ordinary VIP duration effects shorten construction.

Every upgrade requires Profile Gold and all four Materials from that Land. The first upgrade costs:

BuildingGoldFoodWoodStoneIron
Farm2022787845
Lumber Mill2045567845
Quarry2045785645
Iron Mine2045787822

The Level 1 costs include a 20% early-level discount; Level 2 includes a 10% discount. Later levels have no early-level discount. Check the Mission preview for the complete next-level recipe and duration. Elementals are not consumed.

All ingredients must be available together and are reserved before work. A cancellation before commitment returns the reserved ingredients. Production continues at the previous rate during construction; a separate Hero can collect while the upgrade runs. Separate eligible Heroes can develop separate buildings.

Collecting Output​

Choose Collect on a building and select an idle resident Hero. Collection has 120 minutes of base work, shortened by effective Agility and ordinary VIP duration effects. Strength at completion determines how much the Hero can carry. The Hero takes at most that carrying limit and the current whole stock; everything they cannot carry stays at the building.

The collected cargo goes to the Warehouse of the same Land. The Warehouse accepts only the quantity that fits. Delivery overflow is permanently lost. A full Warehouse can still allow manual collection, so check available space before launching. Collection itself does not discard stock left at the building.

One collection can run per building. Different buildings can be collected in parallel by separate Heroes. Supported Auto-repeat checks the current state for each run and stops when the Warehouse cannot accept delivery.

Reading the Mission Report​

The report shows production stock before collection rounded to the nearest whole unit, cargo collected, actual Warehouse delivery, and overflow lost. Success is reported after delivery is confirmed. For example, stock 40.994, a carrying limit of 40, and Warehouse space for 8 produce a report of 41 stock, 40 collected, 8 delivered, and 32 lost.

Resource Rush remains another source of Materials alongside building production.