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Materials, Resource Rush & Warehouse

Food, Wood, Stone, and Iron are basic Materials stored on each Land. They are used together with Profile Gold to develop infrastructure. A Land's Warehouse controls how much of each Material that Land can receive.

Finding Materials

Resource Rush is one World Event family with four revealed types: Food, Wood, Stone, and Iron. A public Rumor reports the family and possible location. Successful Reconnaissance reveals the exact Material and its possible quantity.

Use Search for Materials from a revealed Resource Rush Event or a still visible Rumor. The Mission costs 25 Profile Gold only when the Hero reaches and successfully qualifies for the Event. It does not support Auto-repeat.

An Intel-backed Event preview shows the exact Material and range. A public Rumor preview keeps both hidden until Reconnaissance. Hero selection still shows each Hero's current carrying limit and effective arrival requirement; Heroes below that requirement remain selectable but are clearly warned that the Mission will fail if their qualification is unchanged on arrival. For an exact Event, it also shows the selected Home Warehouse's balance and capacity; a full Warehouse warns about overflow loss but does not block launch.

The base field work is 120 minutes:

  • Strength shortens the field work and determines how much the Hero can carry;
  • Luck shifts the random result within the revealed range;
  • ordinary Mission duration bonuses still apply.

The current Resource Rush types each reveal a range of 50–100 units.

What Happens on Arrival

The Event is not reserved during travel. On arrival, the Mission checks that the target is still available and that the Hero's Material Carrying Limit meets the current requirement. The default requirement is a carrying limit of 80, which a Hero reaches at 50 effective Strength.

  • If the target is gone or the Rumor coordinates are false, the Hero returns without spending the 25 Gold and without receiving progression.
  • If the Hero does not meet the requirement, the same no-spend result applies and the Event remains available for another attempt.
  • On success, the Event is completed immediately. The Hero can carry no more than their Strength allows, even when Luck finds more.

On return, the Home Land accepts as much of that one Material as its current Warehouse capacity permits. Any overflow is lost; it does not keep the Event open and cannot be collected later.

Warehouse Capacity

Every Land has an operational Warehouse Level 0, even when no building row has been created yet. Level 0 can hold up to 60 of each Material: 60 Food, 60 Wood, 60 Stone, and 60 Iron.

Capacity is independent for every Material. For example, a full Food balance does not prevent the Land from receiving Wood. Capacity bonuses can increase the effective limit and are shown in the Land's INFRA section.

Warehouse levelCapacity of each Material
060
1100
2160
3230
4310
5400
6500
7610
8730
9860
101,000

If a capacity bonus later decreases below an existing balance, stored Materials are not deleted. That Material simply cannot receive more until the balance falls below the effective limit.

Upgrading the Warehouse

Select UPGRADE in the Land's INFRA section and choose an idle resident Hero. Mastery shortens Warehouse upgrade work. Level 1 is available from Profile Level 0; later target levels require a Profile Level at least equal to the target Warehouse level.

The first upgrade costs:

  • 25 Profile Gold;
  • 35 Food;
  • 50 Wood;
  • 50 Stone;
  • 35 Iron.

All five ingredients must be available together. They are reserved as one set, so a failed start does not consume a partial recipe. Later levels cost progressively more and continue to emphasize Wood and Stone; Warehouse upgrades do not consume Elementals.

Finding Balances in the Land UI

  • The Land header always shows all four Material balances, including zeros.
  • INFRA shows the Warehouse level, base and effective capacity, bonuses, available space, next level, and any active upgrade.
  • INVENTORY defaults to Items. Choose Resources for Food, Wood, Stone, and Iron, or All for every balance type supported by the Land.

For how Event knowledge changes on the map, see World Events, Rumors & Intel. For the general arrival and competition model, see World Event Response Missions.