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Missions

Missions are the main activities your Heroes perform.
Through missions, you gather resources, strengthen your Lands, and progress through the Epoch.

Each mission type requires a certain amount of time to complete.
Each mission type has a specific Hero skill that controls how quickly it is completed.
The stronger the relevant skill, the faster the Hero can finish that mission.

πŸ—ΊοΈ Types of Missions in Epoch 1​

  • Hero Transfer β€” move a Hero between Lands, or assign them a residence for the first time.
  • Gold Claim β€” collect the Gold produced by your Land.
  • Elemental Search β€” search for vital Elemental energy across the world.
  • Tower Upgrade β€” strengthen the Towers of Elements on your Land to boost Gold production.
  • Vessel Upgrade β€” improve Elemental Vessels on your Land to increase Elemental storage capacity.
  • Seal Hunt β€” search for Seals of Elements, rare artifacts that prevent Elemental leakage.
  • Upgrade Seal β€” improve Seals to reduce Elemental leakage from your Land.
  • Daily Reward β€” complete a special daily mission to receive bonus resources and gifts.
  • Hero Level Upgrade β€” raise a Hero’s level when progression requirements are met.
  • Hero Skill Upgrade β€” spend skill points to improve a Hero’s skills.
  • Hero Skill Reset β€” reset allocated Hero skill points.

🧭 Exploration Mission in Epoch 2​

⏳ Time & Hero Skills​

Every mission takes real time to complete.
The relevant Hero skill for the mission type influences how long the mission will take.
This means that the more you invest in your Heroes, the more efficient your empire becomes.

MissionSpeed skill
Gold ClaimAgility
Hero TransferAgility
Upgrade SealMastery
Hero Skill ResetAgility
Elemental SearchResilience
Seal HuntResilience
Tower UpgradeMastery
Vessel UpgradeMastery
Daily RewardIntelligence
Hero Level UpgradeIntelligence
Hero Skill UpgradeAgility
Rumor Reconnaissance field workIntelligence

πŸ” Mission Auto-repeat​

Mission Auto-repeat lets you schedule several runs of the same supported Mission for one Hero. It is available from VIP Level 1 for:

  • Daily Reward
  • Gold Claim
  • Seal Hunt
  • Elemental Search

The selector shows the total number of runs, including the first run. For example, selecting 3 starts one Mission immediately and schedules two more runs. Mission types that do not support Auto-repeat do not show this selector.

Every run remains a separate, ordinary Mission:

  • the current ownership, residence, Hero availability, resources, and Mission-specific rules are checked again before each run
  • every run has its own duration, result, rewards, and Mission Log entry
  • the Hero becomes free after each run and is not reserved for the complete sequence
  • the next run starts only when the previous run completed successfully and the Hero is still free

Because the Hero is free between runs, another valid action can use that Hero first. If a run is aborted, fails, or can no longer pass its checks, Auto-repeat stops and the remaining runs are not started.

While a queued sequence is active, the Hero card shows the ordinary completion time followed by the number of later runs still waiting, for example 14:30 [2]. It does not show a combined completion time for the whole sequence.


Missions are only the beginning.
Now, let’s take a deeper look into the world of War of Continents β€” starting with the foundations of wealth: Gold.